![]() ![]() Hawk's Native American tribe and while she borrows several of his moves she's also armed with two large clubs that can hit from a surprising distance. Kimberly, the surprisingly chirpy ninja, is an early favourite, with her handy smoke bomb and teleportation attacks, and we also like Jaime’s take on the drunken master trope, as the more booze he downs the more powerful he gets (while becoming increasing dishevelled, visually). The other six newcomers are Jamie, Kimberly, Lily, Manon, Marisa, and JP - all of whom are interesting. His bland visual design and obnoxious character may be off-putting but he is a very useful all-rounder and perfect for those new to the franchise, with simple to perform close and ranged attacks and a purposefully gimmick-free approach. You get the entire eight character line-up from the original version of Street Fighter 2, including mainstays like Ryu and Chun-Li, plus three additional fan favourites in Cammy, Dee Jay, and Juri.īecause technically he debuted in Street Fighter 5, as a bridge between the two games, new character Luke is counted as a returning fighter, even though he is, inexplicably, the face of the game. In terms of the roster, there’s a solid mix of the oldest faces from the franchise and a number of new ones. ![]() Street Fighter 6 - fighting with a custom character is a slightly flawed idea (pic: Capcom) Street Fighter 6 character roster World Tour is very rough around the edges, but the amount of effort that’s gone into it is obvious and, if nothing else, as silly as some mini-games seem they are often teaching you important fighting techniques without you realising it, Mr Miyagi style. The idea is that you can become the student of any of the 18 roster fighters, learning their special moves and creating a fighter that incorporates the abilities of many different characters. It takes a lot of obvious influence from Yakuza and we particularly liked how you have to use established special moves to get around, by leaping across gaps and over obstacles. Unlike the disappointing A Shadow Falls DLC for Street Fighter 5 this is almost a separate game unto itself, with the ability to create your own custom avatar (the same one from the Battle Hub) and tour around a variety of global locations, getting into fights and completing mini-games that range from the mundane to the enjoyably absurd. In other words, every grubby monetisation trick in the book, but you can at least say that Capcom is being up front about it and has promised that everything you buy, apart from the new characters, is purely cosmetic.įinally, World Tour is the main single-player story mode. On top of the character DLC there’s also a battle pass planned, including both a free set of rewards and ones you have to pay extra for. Although one in-game currency, Drive Tickets, can only be earnt another can be bought with real money to buy cosmetic extras. ![]()
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